Algebra

From Jonathan Gardner's Physics Notebook
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Numbers

  • Natural numbers: 1, 2, 3, etc...
  • Integers: Positive & Negative natural numbers, plus 0.
  • Rational: any number <math>a/b \,</math>, where a and b are integers.
  • Real: All rationals plus everything else, like <math>\sqrt(2)\,</math> and <math>\pi\,</math>

Operations

  • Add, subtract any two numbers
    • Know how to add and subtract fractions (not trivial)
    • Know how to work with negatives
  • Multiply, divide
    • Multiplying negatives
    • division == fraction!
  • powers, roots
    • Multiplying powers adds the exponents if the base is the same.
    • Dividing subtracts
  • logarithms, e, natural log
    • These multiply special.

Techniques

  • Use letters to represent unknown numbers.
  • If you do the same operation to an equation, the equation remains equal.
    • Be careful if you don't see '='. The thing may have to flip to keep it all true.
  • Define equations to limit the values of these numbers.
    • N equations and N unknowns will give precisely 1 answer (if the equations are not dependent on each other.)
    • Less than N equations means you have an infinite number of answers, but the combinations are limited.
  • Know how to multiple polynomials. Ex, <math>(x + a)(y -b)</math>
  • Know how to factor polynomials.
    • <math>ax^2 + bx + c = 0 \text{ solving for x gives } x = \frac{-b \pm \sqrt{b^2-4ac}}{2a} \,</math>
    • Completing the square: Note <math>(a + b)^2 = a^2 + 2ab + b^2</math>, so try to make the RHS appear, and replace with the LHS. Ex: <math>a^2 + 3ab - b^2 = a^2 + 2ab + b^2 + ab - 2b^2 = (a + b)^2 + ab - 2b^2</math>
  • What happens if you get <math>\sqrt{-1}</math>? That's Complex Number. (Don't write it off: just ignore it for now.)

Graphing

  • Using graph paper, choose an origin, and draw vertical and horizontal lines through it. This is your axes.
  • You can graph any equation of 2 variables by changing one variable and plotting it.
  • You should know how to graph parabolas, hyperbolas, etc...
  • Adding two graphs to each other moves points up or down accordingly.
  • Multiplying graphs tends to squeeze or zoom in areas by the factor accordingly.
  • Draw hollow circles where you can't plot the point because it doesn't exist.
  • Draw hollow and filled circles at discontinuous points.